About game
This game is indie game, which means it is developed by single geek. Geek had help with design, 3d models, and testing (but not my grammar...). It is developed using inhouse 3d engine (called NEE), which is strange combination of C++ and EcmaScript (JavaScript).
Coding
Coded in custom 3d engine. Engine is combination of C++, C and Javascript code, where C++ represents core part, EcmaScript (JavaScript) app logic and C parts of multiplatform code. Engine currently works on IOS / Android / MacOs, while Windows and Linux version is in preparation. Web version (EMScripten or Native Client) is in preparation. Multiplatforming is done with SDL2 together with custom layer for multiplatform adoption. Psyhics is implemented using Bullet Psyhics. Fast math calculation for mobile/desktop system is done with Eigen library. For now, this project is not open source (NEE engine), and maybe it will be opensourced one day.
Open source projects used
3D Psyhics Bullet 3D
Media platform SDL2
Fast Math Eigen
3D Model Import Assimp
JSON ReaderJSMN
JSON WriterJsonCpp
...
Lead and only developer Damir K.
Design Oliatscha
Music samplesFreeSFX
NEE - Never Ending Engine